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Boltin
Character Sheet
Identity
- Full Name: Boltin Springheel
- Family Name: Springheel
Appearance
- Gender: Male
- Apparent Age: Adult
- Height: Short
- Build: Compact
- Hair: Purple
- Eyes: Blue
- Skin: Mechanical
- Facial Hair: None
Overview
Boltin Springheel is a young, idealistic junker gnome who prefers to fight with his own hands. His interest in technology has always centered on the ways it can improve his body: strength, speed, reach, durability, and the limits imposed by his small stature. He is loyal to Prince Erazmin and an established member of the Rustbolt Resistance, with intimate knowledge of Mechagon’s terrain, infrastructure, enemy systems, and resistance operations.
Mechagon
When G.E.A.R. arrives in Mechagon under Tinks’s command, Erazmin assigns Boltin as the Rustbolt Resistance liaison to the unit. He provides local intelligence, technical expertise, coordination with the Resistance, knowledge of Mechagon’s systems, and direct field support. He is not merely Tinks’s personal contact, though the commander’s role naturally puts the two in close and constant contact.
Boltin and Tinks discover almost immediately that their methods fit together. Both favor speed, mobility, gadgets, rapid repositioning, and technological improvisation over static fighting. Tinks brings rogue training, stealth, dirty tricks, swashbuckling improvisation, social confidence, and years of wider-world adventuring. Boltin brings extraordinary augmented mobility and a local command of Mechagon technology. Erazmin continues assigning him to G.E.A.R. because the results make the value of that partnership plain.
By the end of the campaign, Boltin’s connection to Tinks and G.E.A.R. has become more than a temporary liaison assignment. He remains one of the few partners able to keep pace with Tinks naturally, and he materially helps adapt, integrate, maintain, and refine Tinks’s hoverpack, jump boots, invisibility generator, and related mobility and stealth systems.
Martial Study
After Mechagon opened to the wider world, Boltin sought instruction from pandaren and other Alliance martial artists, including traditions connected to the Wandering Isle. He combined that training with his extensive mechanical augmentation rather than treating machinery and discipline as competing paths.
His style uses an upgraded body to amplify trained movement and close combat. He remains young and idealistic, but his pursuit of physical improvement is not abstract curiosity. It is the means by which he can stand on equal ground with opponents built far larger than himself.
Relationships
- Tinks - G.E.A.R. commander and close Mechagon combat partner
- Prince Erazmin - Rustbolt leader who assigns him to liaise with G.E.A.R.
Affiliations
- Mechagon - homeland and source of augmentation
- Rustbolt Resistance - established member
- G.E.A.R. - Rustbolt liaison during the Mechagon campaign
- Wandering Isle - martial tradition connection
- Alliance - current
Timeline
- Mechagon - serves as Prince Erazmin’s Rustbolt Resistance liaison to G.E.A.R..
- Mechagon - becomes a close field partner of Tinks and helps develop his later mobility and stealth systems.
- Studied martial arts after Mechagon opened to the wider world.
- Developed a Windwalker style combining mechanical augmentation with formal martial training.
Hooks
Notes
- Boltin enters the recorded campaign during Mechagon, already established within the Rustbolt Resistance.
