Tinks
Character Sheet
Identity
- Full Name: Tavin Brasslock
- Nicknames: Tinks
- Family Name: Brasslock
Appearance
- Gender: Male
- Apparent Age: Adult
- Height: Short
- Build: Wiry
- Hair: Bald
- Eyes: Blue
- Skin: Fair
- Facial Hair: None
Overview
Tavin Brasslock, known as Tinks, is a gnome rogue, G.E.A.R. operative, and SI:7 asset. He is a dashing adventurer and covert operative, highly skilled in stealth when a mission requires it, but fond of direct confrontation despite his training.
Tinks is brash, peppy, charismatic, and improvisational, with a swashbuckling instinct that survives even the more disciplined work he learns through Ravenholdt and gnomish service. In battle, he compensates for his small size with gadgets, superior acrobatic ability, and aggressive movement around larger opponents.
Early Adventures
By the Classic Campaign, Tinks is already an adult with several years of modest adventuring experience. He begins in Goldshire and travels through Elwynn, Westfall, Redridge, Duskwood, Stranglethorn, Booty Bay, and then Kalimdor. He follows jobs, rumors, treasure, interesting people, and adventures rather than a military chain of command.
During his southbound Stranglethorn travel, before he reaches Booty Bay, a rogue contact gives him the mysterious Elegant Letter that draws him toward Ravenholdt. The implication that an important rogue organization has noticed him catches his attention at once. Tinks makes a deliberately excessive detour north, likely using a mage’s transport to Ironforge before continuing to Alterac and Hillsbrad. Ravenholdt gives him techniques, standards, contacts, and his first serious sense that rogue work can be a disciplined profession rather than merely criminality or adventuring. While nearby, he becomes involved in the Southshore and Tarren Mill fighting before returning south to Stranglethorn and Booty Bay.
From Booty Bay, Tinks reaches Tanaris by ship, then travels north into Thousand Needles. At the Shimmering Flats and Mirage Raceway, he throws his support behind the gnome racing team. The work reinforces both his gnomish loyalty and his growing enthusiasm for practical engineering. He may take neutral work or deal with goblins when it suits him, but he does not betray the gnome team. From Thousand Needles he returns south into Tanaris proper; his route after that remains open.
His initial visit is only the beginning of his relationship with Ravenholdt. In the years before he joins Gnomeregan Covert Ops, Ravenholdt becomes an important and fairly close professional network for him. It sharpens his rogue craft without remaking him into a grim assassin. He remains energetic, charismatic, adventurous, and increasingly comfortable mixing swashbuckling rogue work with engineering and close-range technology.
Gnomeregan and Mechagon
Tinks joined Gnomeregan Covert Ops for Operation: Gnomeregan, where his Ravenholdt training and gnomish engineering made him particularly useful. His retractable mechanical sawblades date from this period. He continued refining his ordinary rogue tools and field gadgets over the following years, becoming a veteran gnomish special operator rather than acquiring his entire later arsenal at once.
During the Battle for Azeroth, Tinks was shortlisted for the newly formed G.E.A.R. and selected as its commander. The unit grew out of the older Gnomeregan R.A.N.G.E.R.S. Corps tradition founded by Cogblast. Corvo serves in G.E.A.R.’s senior command structure, but Tinks directly commands the unit’s routine operations, personnel, readiness, deployments, and mission execution. He retained useful ties to Gnomeregan Covert Ops, while the new command became his principal gnomish institution.
As commander, Tinks led the wider G.E.A.R. squad into Mechagon as part of the Alliance effort. There Prince Erazmin assigned Boltin as the Rustbolt Resistance liaison to the unit. Boltin’s knowledge of Mechagon and shared preference for mobile, gadget-driven fighting made the two an unusually effective pair. Their work together also produced the later refinements to Tinks’s hoverpack, jump boots, invisibility generator, and related mobility systems.
Southern Barrens
During the Cataclysm campaign, Tinks was in or near Theramore when New Tinkertown relayed Cogblast’s request for help after the destruction of Bael’dun Keep. His order was to obtain whatever manpower he could and reinforce Corvo in the Southern Barrens. Captain Garran Vimes could provide no Theramore soldiers, but that did not end the assignment: no manpower was available, so Tinks proceeded alone.
With a flying machine, he reached Corvo and General Twinbraid by the following morning. He did not see the destruction of Bael’dun Keep and did not encounter Gellix there. Instead, he joined Corvo in Twinbraid’s subsequent raid on the Frazzlecraz Motherlode. Tinks entered the mine under stealth, allowing Corvo to hold the entrance. Corvo’s bomblings moved semi-independently toward assigned structural targets while Tinks placed conventional charges at critical points; Corvo’s pack robot carried those charges. Anyone who discovered Tinks or threatened the demolition was a combatant, not a spectator.
Tinks accepted the operation without hesitation. Frazzlecraz was a Horde industrial site, and the Bael Modan dwarves were Alliance allies and friends; its workers’ lack of personal involvement in the keep’s sabotage did not exempt an enemy installation from wartime attack. He shared Corvo’s belief that goblins had enabled Gann Stonespire’s reckless rebellion, but his own moral frame was more direct: enemies who killed Alliance allies could expect an answer. He condemned Gellix both for helping destroy Bael’dun and for drawing tauren into a doomed operation, but did not later regard the mine raid as wrongdoing.
Afterward, the two gnomes received an emergency request from New Thalanaar through their shared Gnomeregan and New Tinkertown network. They went directly to the settlement instead of returning through Theramore, arrived during the Grimtotem attack, helped evacuate its people, and left with them for Fizzle & Pozzik’s Speedbarge. There Tinks finally encountered Gellix in person. The rivalry was already old; Gellix’s eventual boast that he had helped blow up Bael’dun made it far more personal.
At the Speedbarge, Tinks and Corvo took the Alliance side of the nearby oil-field negotiations, pursuing the Ancient Brazier and sacred-flame objective while Gellix handled the Horde’s fraudulent-gold scheme. They discovered the deception and tried to warn the centaurs, but neither faction won oil rights. When negotiation failed, Tinks helped defend the Alliance drilling rig during the Thousand Needles Oil Field Dispute long enough to secure a barrel of oil. The Horde did the same nearby. Tinks had no interest in treating the extraction as a personal duel with Gellix: the rigs were volatile, the centaurs were attacking, and both crews knew that a serious firefight could ignite the field. He remained hostile to Gellix without mistaking practical familiarity for friendship or trust.
Outland
Tinks enters the Outland Campaign through the Dark Portal because a shattered world full of unfamiliar people, treasure, and trouble is precisely the kind of adventure he seeks. His path becomes the broad connective route of Alliance adventurers in Outland: general travel between regions, neutral factions, local troubles, dungeon expeditions, rogue work, goblin schemes, engineering problems, treasure, and the strange people encountered between larger campaigns. More specialized work falls to allies such as Drasol, Iruuk, and Rehlos, but Tinks remains the adventurer most often moving between those threads.
Relationships
- Aibhinger - first encountered during Classic Blackrock and dragon-raid campaigning; an early connection before their later Alliance and Morrivar Company history.
- Redyn - first met as Redyn Brown during early Ravenholdt involvement; an initially unremarkable and mildly awkward acquaintance.
- Gellix - rival since the opposing sides of the Mirage Raceway competition; Bael’dun, Frazzlecraz, and the Speedbarge made the hostility personally bitter.
- Boltin - Rustbolt liaison to G.E.A.R. during Mechagon and a later close combat partner.
- Cogblast - corps founder and G.E.A.R. senior command figure; their relationship is professional and institutional.
Affiliations
- Alliance - current
- G.E.A.R. - commander
- Gnomeregan R.A.N.G.E.R.S. Corps - predecessor tradition represented in G.E.A.R. through Corvo’s senior command role
- Gnomeregan Covert Ops - former operative; retains professional ties
- SI:7 - asset
- Ravenholdt - close professional rogue network before G.E.A.R.’s formation
Timeline
- Classic Campaign - began his wandering journey from Elwynn through Stranglethorn to Kalimdor, with a Ravenholdt and Hillsbrad detour during the Stranglethorn journey.
- Classic Campaign - travelled from Booty Bay to Tanaris, then north through Thousand Needles and the Mirage Raceway before returning south into Tanaris proper.
- Classic Campaign - met Redyn Brown during his early Ravenholdt involvement.
- Classic Campaign - began his enduring rivalry with Gellix while supporting the gnome racing team against the goblin team at Mirage Raceway.
- Classic Campaign - first encountered Aibhinger during the Blackrock and dragon-raid period.
- Outland Campaign - became the principal Alliance adventurer linking the campaign’s broad regional, neutral-faction, dungeon, rogue, engineering, and local work.
- Cataclysm - answered Corvo’s Southern Barrens reinforcement request from Theramore and joined the attack on the Frazzlecraz Motherlode.
- Cataclysm - helped evacuate New Thalanaar with Corvo and encountered Gellix at Fizzle & Pozzik’s Speedbarge.
- Cataclysm - pursued the Alliance brazier objective, exposed the Horde’s false-gold scheme to the centaurs without winning their concession, and defended the Alliance oil rig long enough to return a barrel to the Speedbarge.
- Operation: Gnomeregan - served with Gnomeregan Covert Ops and acquired the first version of his retractable sawblades.
- Battle for Azeroth - selected to command the newly formed G.E.A.R..
- Mechagon - led G.E.A.R. during the Alliance expedition and began working closely with Boltin.
Equipment and Methods
Tinks’s equipment has grown with his career. In his early years he relies on ordinary gnomish gadgets, rogue tools, and field-built experiments. The retractable sawblades he acquires during Operation: Gnomeregan become his signature melee system. His later Mechagon work with Boltin yields the mature hoverpack, jump boots, and personal invisibility field generator that let him cross a battlefield in abrupt, acrobatic bursts.
He fights with twin mechanical saw-swords, using movement, gadgets, and remarkable acrobatics to get around larger enemies instead of trying to meet their reach and weight head-on. He enjoys a direct confrontation when it presents itself.
His personal teleporter is useful for travel and return, not for combat. It cannot serve as a blink or sudden escape in the middle of a fight; it functions more like an unusually adaptable hearthstone.
Hooks
Notes
- Tinks is the closest equivalent to the wandering Alliance player avatar during the Classic Campaign. His route begins in Elwynn rather than Dun Morogh, with a Ravenholdt and Hillsbrad detour before he continues through Stranglethorn, Booty Bay, Tanaris, and Thousand Needles. His later Classic route remains open.
- During the Outland Campaign, Tinks is the primary Alliance player-avatar equivalent. He carries the broad default adventuring route, while material strongly suited to Drasol, Iruuk, Rehlos, or another character is assigned to them instead.
